AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in the US: Q4 2022
Discover the performance trends of the top 5 third person games on Android in the US during Q4 2022, including revenue, downloads, and active users.
During the fourth quarter of 2022, Sensor Tower's data revealed intriguing trends for the top 5 third person games on the Android platform in the United States. Here's a closer look at how each of these popular games performed in terms of weekly revenue, downloads, and active users.
GODDESS OF VICTORY: NIKKE from Level Infinite had a notable debut. Weekly revenue surged to approximately $2.3M in the second week of November, then gradually declined, ending the quarter around $1.3M. Downloads saw a dramatic drop from 174K to around 12K in November, but recovered slightly to 21K by the end of December. Active users started at 161K in early November, dipped to a low of 66K, but rebounded to nearly 90K by the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. demonstrated strong performance. Weekly revenue peaked at $1.5M at the end of October and again in early December, maintaining a steady average of around $1M. Downloads fluctuated between 22K and 55K, peaking in the last week of December. Active users remained robust, averaging around 370K, with peaks reaching up to 430K at the start and end of December.
Free Fire: 7th Anniversary by Garena International I showed consistent engagement. Weekly revenue varied, peaking at $1.2M in mid-December. Downloads were stable at around 25K, spiking to 52K in mid-December, while active users consistently hovered around 1.2M, peaking at 1.5M in the last week of December.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw varied revenue, hitting $2.2M in the final week of December. Downloads remained relatively low, averaging about 7K to 17K weekly. Active users started at 154K, dipped to around 119K in early November, then climbed back to 155K by the end of the year.
MARVEL Strike Force: Squad RPG by Scopely maintained a steady revenue stream, peaking at $840K in the last week of October. Downloads were modest, ranging from 5K to 30K, with a notable spike at the end of November. Active users were consistent, averaging around 120K, with a peak of 171K in late November.
For more detailed insights and data, visit Sensor Tower.